Gridlock: The CarPG - Playtest
A downloadable game
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Gridlock: The CarPG is a simple setting-neutral rule set designed to keep your adventures alive during those long road trips! Perfect for spontaneous gaming, it's an ideal companion for a quick one-page dungeon crawl. Get ready to unleash your imagination and embark on epic journeys no matter where the road takes you!
This is a playtest and beta of the rules aimed at improving gameplay. I will review all feedback provided. Please feel free to leave comments on this page for feedback or the linked feedback form.
- Dice-Free, Drive-Ready Mechanics – Use nearby license plates, road signs, or a d10 to determine success, making every moment of the road part of the game.
- Designed for Road Trips – Lightweight, fast-paced rules you can play from the passenger seat. Perfect for long drives or spontaneous adventures.
- Pick Your Path – Become a Brawler, Rascal, or Magician with unique maneuvers and starting gear that shape your style.
- Creative Combat & Spells – Slam with Road Rage or unleash "Air Freshener" to heal an ally. Spells and tactics are clever, thematic, and fun.
- Loot, Level Up, and Make Pit Stops – From travel snacks to Punch Buggy rerolls, the road is full of surprises. Gain new items and improve your skills as you go!
- Modular Encounters & Enemies – GM tools for fast enemy creation and travel hazards let you build spontaneous dungeons or roadside danger zones.
Status | Prototype |
Category | Physical game |
Author | SpartanIII |
Genre | Adventure, Role Playing |
Tags | car, Casual, Dungeon Crawler, Fantasy, Short, Simple, Tabletop, Tabletop role-playing game |
Download
Download NowName your own price
Click download now to get access to the following files:
Gridlock_Playtest_V1.pdf 744 kB
Development log
- Feedback Form Now Live!67 days ago
- Thank You for the Play Test Launch of Gridlock: The CarPG69 days ago
Comments
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Link to Google Feedback form.
Brilliant! It's got some really neat mechanics that match the theme. Love the skills list!
Thank you for the feedback. I wanted to stay in theme as much as possible.